Scenery
Heyy Friends Here Is One Of The Easiest Program Of Scenery Using Basic Element Of C.G.:
Code:
#include<stdio.h>
#include<conio.h>
#include<dos.h>
#include<graphics.h>
#include<stdlib.h>
void main()
{
for(int s=0;s<=2;s++)
{
int gd=DETECT,gm,a=500;
initgraph(&gd,&gm,"c:\\turboc3\\bgi");
for(int z=10;z<=200;z+=10)
{
cleardevice();
setcolor(WHITE);
setfillstyle(1,WHITE);
circle(50+a,50,50);
floodfill(50+a,50,WHITE);
setcolor(BLACK);
setfillstyle(1,BLACK);
circle(60+a,50,50);
floodfill(60+a,50,BLACK);
setcolor(WHITE);
circle(50,50,1);
circle(150,150,1);
circle(250,50,1);
circle(350,150,1);
circle(450,50,1);
setfillstyle(6,2);
fillellipse(50,250,40,80);
fillellipse(250,250,40,80);
int x=46;
int y=330;
int p=246;
int q=327;
setfillstyle(1,6);
bar3d(x,y,x+10,y+120,2,1);
bar3d(p,q,p+10,q+120,2,1);
arc(30,50+z,0,90,10);
arc(50,50+z,90,180,10);
arc(250,50+z,0,90,10);
arc(270,50+z,90,180,10);
delay(100);
}
delay(100);
cleardevice();
getch();
}
}
Output:
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