Animated Circles:
Code:
#include<stdlib.h>
#include<dos.h>
#include<graphics.h>
#include<conio.h>
void main()
{
 int x,y,i;
 int gd=DETECT,gm;
 initgraph(&gd,&gm,"C:\\Turboc3\\BGI");
 cleardevice();
 x=getmaxx()/2;
 y=getmaxy()/2;
 while(!kbhit())
 {
  setcolor(rand());
  for(int i=0;i<50;i++)
  circle(x,y,i);
  setcolor(rand());
  for(int j=70;j<120;j++)
  circle(x,y,j);
  setcolor(rand());
  for(int k=140;k<190;k++)
  circle(x,y,k);
  setcolor(rand());
  for(int l=210;l<230;l++)
  circle(x,y,l);
  delay(200);
 }
 getch();
}
Output:

 
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